Alex Mason

Softwarrister, friend to animals, beloved by all

  • Dev log #2 – Cotyledons of cracking Rocks

    Dev log #2 – Cotyledons of cracking Rocks

    Destroying a block with one shot-bounce is nice, but the standard for breakout-likes is rapid-fire shots whittling down the blocks’ numbered health. Let’s get a number on my block and make it decrease when hit. This means the block gets a script. to think ahead a bit, I might have some destructibles that are not… Read more

  • The State of Bouncy Breaky Games in 2023

    The State of Bouncy Breaky Games in 2023

    It started with Piffle. I don’t remember what led me to it, but I loved it. I still love it, but it’s not compatible with newer versions of Android. You would launch a slew of little cat-like balls and they hit blocks and bounce and break. The blocks had special types, some of them moved,… Read more

  • Dev log #1 – Seeding cracking Rocks

    Dev log #1 – Seeding cracking Rocks

    Living with ADHD, I bear the curse of a thousand great ideas, all holding each other down like crabs in a pail. To take any one thing to completion, I must conquer the fear of losing everything else. Traditionally, I face this problem by stowing “everything else” in a written list. Today, the “everything else”… Read more

  • To go Solo

    To go Solo

    what? why? A game studio is like a cat. you never know what it will cozy up to, it could randomly become a viral superstar, and sometimes it vomits on the rug. now I’m the cat, and this blog is my rug. When I was in college, I tried to make a game in Unity.… Read more